The End of the Fourth Era
Character Creation is the process by which the player characters build a character to play in D&D 4e.
The basic character build should involve choosing:
- Race – The race of character you wish to play. Each race has unique abilities, skills, and feats. Please see Character Races for more detail.
- Class – The type of character you wish to play as. Each class has unique skills and ability modifiers (similar to races), but also may affect your weapon type and class skills. Please see Character Classes for more detail.
- Abilities – Six basic ability scores affect your character’s ability to perform certain actions. For example, a high strenth score adds to your damage modifier. . The six main abilities are as follows:
- Strength (STR) – physical power and fortitude defense. Important for hand-to-hand skills and some magic skills.
- Constitution (CON) – health and fatigue, and fortitude defense. All characters benefit from this ability.
- Dexterity (DEX) – agility, reflexes, and reflex defense. Ranged, light armor, and stealthy characters benefit most from this ability.
- Intelligence (INT) – learning and spellpower, and reflex defense. Important for wizards.
- Wisdom (WIS) – self-discipline and empathy, and will defense. Important for clerics.
- Charisma (CHA) – personality and persuasiveness, and will defense. Paladins and information-gatherers should concentrate on this ability.
- Skills – Skills can be considered “sub-abilities”; in other words, they are specific character abilities that may or may not have a function in battle, but may assist your character throughout his or her adventure. For example, a rogue may wish to have a high Lockpicking skill in order to open a locked door. Skills, unlike Feats, can be affected by modifiers (for example, boots that add a +2 modifier to Lockpicking). The number and type of skills you can pick from is dependent on your race. For more detail, please check out Character Skills.
- Feats – Feats are similar to skills in that they assist your character throughout the adventure, but are not affected by modifiers or by leveling up. In other words, once you pick a Feat, it is yours forever and is not affected by anything. For example, a character may choose to learn a new language as a Feat that will help them communicate with demonic creatures. Please see Character Feats for more information.
- Roleplaying Elements – Although the race, class, and ability scores of the character may define the character, the story you develop for your character will give him or her personality and will engage you further with the game. You can get ideas for your character by checking the history section on the Main Page. Some things to consider:
- Where is your character from?
- What does he or she look like?
- What kind of personality does he or she have?
- How did he or she end up in the White City (the starting point for the game)?